3D Rigger · Pipeline TD · Technical Animator
I am a Rigger and Technical Artist deeply passionate about my craft. Since a young age, I have been fascinated by cinema and animation, long before fully understanding the machinery behind them.
Rigging became the perfect intersection between logic and art. It allows me to merge analytical thinking, structured problem solving, and artistic sensitivity into a single discipline.
Throughout my career I have led teams, developed custom tools and proprietary systems, and optimized production pipelines to empower artists to work more efficiently and creatively.
Alongside production work, I also teach strengthening my ability to communicate complex technical ideas in a clear and production-oriented way.
Emanuele Meloni · 2025
This reel showcases selected projects I have contributed to as a Rigger and Technical Artist, highlighting collaborative work across feature films, animation, and CGI productions. Each project reflects a strong team effort and interdisciplinary coordination between different departments.
Special thanks to Francesco Gioia (Creature Supervisor), Antonio Sacco (Rigging Supervisor), and Antonio Marra (Pipeline Supervisor) for their guidance and support throughout these years, and for playing a fundamental role in my professional growth.